• GAME STUDIO

    PRODUCTION OUTSOURCING

  • GAME DEVELOPMENT

    ONSITE GAME PRODUCTION

  • UNITY 3D TRAINING

    ENHANCE YOUR SKILLS

LEARN MORE

ABOUT ME

A LITTLE STORY ABOUT WHAT I DO IN MY LIFE

Use what you HAVE, not what you DESIRE

FOCUS ON EFFICIENCY AND CREATIVITY

FRÉDÉRIC VAUCHELLES

Creative engineer

Born and raised by a physicist teacher and a computer science teacher, I grew up in a family of scientists. I also started to play piano at the age of 7 and since, I have been exploring artistic fields, like music, theater, danse.

The video game industry is the perfect industry to mix science and art: the goal is to create an artistic experience based on advanced science knowledge. During my work, I always enjoy finding the best and most efficient way to provide the best experience.

This duality with science and art helps me to manage both creativity and technology to create enjoyable game exprience.

 

PERSONAL INFO

Consultant @ Lateral Thoughts
12 May 1986
Games and Musics

CONTACT

+33 6 46 46 80 69

SOCIAL MEDIA

 

MY SERVICES

GAME STUDIO

You want to create a game but you require game production resources ? I can make your game !

GAME DEVELOPMENT

Require additional resource to produce your game ? I can join your team to boost it

UNITY 3D TRAINING

Need to enhance you usage of Unity3D ? I can teach you best practices and advanced usages of Unity 3D

RESUME

A LITTLE JOURNEY OF MY LIFE

WORK EXPERIENCE

  • 2014
    -
    2013
    Chief Technology Officer
    Zero Games Studios
    Paris, France
    creation of production tools, creation and improvement of production processes, installation and usage of automation tools (continuous integration)
    task tracking, meeting leading using agile and lean methodologies
    keeping track of best practices and standards, improvement of internal communication
    hiring and training of production team's members (both artists and developers)
    design, implementation and test of game features (level editor, game racing, networking)
    installation, setup and support of IT computers (backup server, project management server, build server)
  • 2013
    -
    2012
    R&D engineer
    Adobe (Neolane)
    Arcueil, France
    Multithreaded C++ profiling code, Resource monitoring (CPU, memory, network), Report generation and analysis
    Creation of a cluster to boost mail preparation and deliveries, optimization of C++ CPU bound code
    Encryption of sensitive data on cloud architecture, development of production tools
  • 2012
    -
    2010
    Lead R&D engineer
    Visimmo 3D
    Montrouge, France
    design, implementation and test of software features, research and prototyping of new technologies
    creation of development tools and processes, creation of deployment and support tools and processes
    training on development, deployment and support tools
  • 2010
    -
    2010
    AI Software Intern
    Eugen Systems
    Paris, France
    optimization of pathfinding and flocking algorithm for R.U.S.E., refactoring of game engine features
    research onf pathfinding and flocking for large number of entities (over 100k)
 

EDUCATION LIST

  • 20010
    -
    2007
    Master degree in Science
    Supélec (one of the 4th best French engineering schools)
    Gif-sur-Yvette, France
    software engineering, software architecture, artificial intelligence, signal analysis
    microeconomics and macroeconomics, business management
  • 2007
    -
    2004
    Classes préparatoires
    Lakanal High School
    Bourg-la-reine, France

    Preparatory classes for engineering school entrance examination.

    Followed: MPSI/MP/PSI* (math, physics, engineering)

  • 2004
    -
    2001
    High School Diploma
    Jean Monnet High School
    La-Queue-Les-Yvelines, France

    Graduated cum laude

 

SKILLS

Production Skills

  • Team leading - 90%
  • Production processes - 70%
  • Tools development - 70%
  • IT Management - 60%

Game Development Skills

  • Engine development - 100%
  • Gameplay development - 75%
  • UI design & dev - 75%
  • Game design - 50%

Software Skills

  • Unity 3D
  • C#
  • C/C++
  • SBT / Maven
  • Scala
  • Photoshop
  • Illustrator
  • After Effect
  • Cubase
  • PlasticSCM & Git

PORTFOLIO

A LITTLE JOB COLLECTION WHICH I DO
  • img06

    GUImpact Demo 1

    engine design, development, management
  • img06

    GUImpact Demo 2

    engine design, development, management
  • img06

    GUImpact

    Asset Store link
  • img06

    Dead Gear Level Editor (Early Preview)

    game design, development, management
  • img06

    Dead Gear Arena (Early Preview)

    game design, development, management
  • img06

    Symbols

    game design, development, 2D/3D assets
  • img06

    Symbols - introducing survival mode

    game design, development, 2D/3D assets
  • img06

    Colorball - Sifteo Game

    game design, development, 2D assets
  • img06

    Colorball - EGP Submission

    Submission to the Experimental Gameplay Project
 

MUSICS

 

TESTIMONIALS

  • "Frédéric is a talented engineer in computer science. He can find elegant solutions to challenging problems and he has good technical skills. He is an good teammate (good mood, good communication skills, ponctuality)."

    Stéphane Cambon

    Eugen Systems
  • "I have had technical exchanges with Frédéric after his work at Eugen Systems. I was glad to see, that after being an promising intern, he has grown into a potent programmer, with a keen sense of algorithm design. I'm convinced he will prove to be an asset for a team willing to tackle high to low level problems."

    Janos Boudet

    Eugen Systems
  • "I worked with Frederic at Neolane and he tought me a lot of technical secrets he knew. He know, in depth, how complex system works and can teach you precisely and with ease this complexity. He is not the average talent you can sometime encounter, he has the willpower and the technical knowledge to bring down every obstacle he is facing."

    Raphael Yammouni

    Neolane - Adobe
  • "Fred was one of the first people involved in Zero Games Studios and has set up production tools that have enabled the company to start on strong foundations. Thanks to his strong technical level, company projects have been developed more quickly than expected, and with great stability."

    Pierre-Luc Vettier

    Zero Games Studios

CONTACT

 

CONTACT INFO

 

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